I’m 30 days late starting this server, so the alliances are already well formed. Once you have one field at level 10, you can start building factories to increase your resource production. It is 1635 resources to get from level 3-7 for 2 culture (817 per CP). This takes some Gold to NPC, so I wait until I have enough wheat to cover at least three fields at a time. While you may meet some resistance from defending troops at first, this strategy provides a constant stream of resources while preventing your opponents from developing. Another option here is to level fields more evenly in the cropper and first (spawn) town. With nothing to kill and no resources to steal there isn’t much point to attacking my village right now, but that won’t stop some people as you can see. Once my Residence is complete, I will be using it to train the three settlers required to settle my next village. Wheatfield 1 – reward instant build to level 25. Players might attack a player as much as 8-10 times in one second even without using scripts, bots, or other forbidden tools according to the game rules. Siege weapons are not active in a raid. They were in luck as I hadn’t checked that autodoge was on so also caught the huge numbers of troops sat there ;). They are too much of a... 2) Don’t build far away from your initial city. Before I run out of the settling resources, I build the main building to 3, then granary, warehouse and marketplace. Read report – reward 10 ointments11. Tomorrow I will be working on maximising resources and culture points. Once clear of animals, all you need to do is raid with your hero. Try to work out when they are on-line. Once an oasis is claimed by a village, raiding it takes resources from that village. The resource it increases will depend upon the oasis. 10:47pm and finally success when I get a lovely and encouraging reply offering me a place in a training wing for new players. This is where you will start to need a little patience as you wait for things to build. Now I have my second village, I can't stop thinking about how to increase my CPs so that I can settle more villages and build up my account. Village 2 My second village was settled overnight so it’s time to start and build it up. It is aimed at Gold Users but can be adapted for none Gold users however any none gold users using this guide will have to be extremely active. Complete Construction - reward 10 Gold9. This is also not harassment, but is simply aggressive and experienced game-play. ), but it is not linear. QuestsMeanwhile you can check on your daily quests. I also have a hectic weekend planned, so this is where it could be really useful to have someone else to help out on the account. The alternative build here, to settle at the same time is day 6 complete your level 7 clay wood and crop fields, this will move your production to 490/490/350/800. Many players will claim harassment when being attacked in-game. This meansif we didn’t specialize, we’d have to research the same stuff in every village again and again, thereby wasting resources on infrastructure instead of building units with them to prepare fo… 3. I am still following the guide from kirilloid for my cropper and have just about completed level 5 wheat fields. If you’d like to become an Elite Travian player, win medals and awards, host a World Wonder village, fight an alliance war, and save time playing the game, then this website contains all the playing strategies you’re going to need to kick ass on the server… Most players will scout you before attacking, to see what troops you have in your village. Botters and attackers Meanwhile, my first village is out of BP and the attacks have been rolling in. The differences between raids and attacks are often confusing to new players. Like rams, all catapults are as effective at destroying buildings - for example 5… Only Gauls can construct trappers. An offence account will need a capital that is fairly close to the centre so that it can quickly reach opponents, but will also need a high wheat producing capital. My biggest plunder is 325,000 resources in a single raid. CPs, CPs and more CPs Today has been all about CPS again. Plenty of time for a brew! Travian AU3 Gaul - Part 5 - Raiding + Making the list - Duration: 9:01. I need to build up all but two of my fields to Level 6 before I upgrade the Flour mill to level 2. I've kept the warehouse deliberately low so that it stays below my cranny level to deter farmers from raiding me. If you are careful this way you can also get a bunch of resources to level 7 (also worth 1 more CP) and settle a day earlier. A complete battle-report will be sent to you as long as at least one of the raiding troops survive the raid. Resources My first priority today is to get all fields to Level 3. Don’t forget to put hero resource production back from clay to evenly spread, that gets you an extra 32 resources per hour. Your hero should also be about level 3 by now (4 if you have picked up scale armour and got some extra xp from hitting weak oases for experience, and make sure you never lose him!) Woodcutter 1 – reward instant build3. (PM me for the full version, or even better, PM Bob Hawkins who has far more comprehensive versions), I have highlighted in green the buildings that I have already built, and in pink those that I can build more than once. By active I mean you have to log into the game at least once every couple hours. Look for one out of BP and with a very small population (less than 50) on your map. Whilst this won't deter raiders for long, it will make things more annoying and difficult for them. Post was edited 3 times, last by Cretin (Feb 22nd 2017). Good defence accounts are the backbone of any alliance and it is usually the best defence that will win a server. Keep trying. If you manage to join a large alliance, other players might think twice about raiding you… #4 – Raid Oases. End of day 1 and this is how it’s looking. The last couple of days, the entire focus has been on levelling up wheat fields in my cropper. With decent raiding it should be possible to have them all queued and ready within a matter of hours. Raiding an oasis will cause your troops to plunder up to 10% of the resources from the village owning the oasis. Having a sitter from a different alliance is a definite no and can get you accused of spying (finding out information to send to an enemy alliance such as players online times and defence calls). Raids are meant strictly to gather bounty, and are much less vicious. As it’s a cropper, I want to get in the market before anything else as I will need to NPC wheat to other resources to be able to keep building it. Some players will bring them out to attack before endgame, but many prefer to build them in semi-secret and make them as big as possible. You will need a couple of these before you can go to your cropper if you are going down this route. This guide will go over the basic mechanics of the game, along with build guides for efficiency in order to develop into a powerful account. The armies will battle until they have lost a combined 100% of the fighting force, so if one side is losing 75% the other side will be losing 25% and therefore, the loss on both sides are usually smaller. Lower activity accounts can successfully build a good army much further out and often work well in isolation. Oasis Raiding is an important and useful trick in early game. I can work this out from the green bar in the top left hand corner. https://travian.fandom.com/wiki/Raids_and_attacks?oldid=18315, Releasing trapped troops: Troops that are trapped by a. It will speed up your start game. If another player within range who also had a high enough Level Hero's Mansion wanted it, he would need to attack with his hero. A defence account has the least need for a high producing wheat capital as defence is often fed for you in other accounts. This time how to raid and when/what to build. It will take 1 day to make level 7 fields, but will increase your resource production and CP, and this will mean your residence and settlers are made more quickly in the following 2 days. Travian Detailed Romans Guide 1) Don’t build a 15C unless you are prepared to abuse gold to trade wheat for other resources. Trying to report someone for harassment simply because they attacked in this war-game is always unsuccessful. This guide will include using gold. (Romans do 75 attack) (Gaulsdo 70 attack). Travian UKX Teuton - Part 1 - Raid Oasis, Hero and Resource Tiles. If you’re a Gaul, then it should be swordsman, TTs and Pathfinders. I'm not interested in attacking any of my neighbouring villages as that would probably only antagonise them, and for now I want to stay below the radar. Go and make a cup of tea while you wait. Supported all of Travian servers and with one download you can play all servers with each account that you want . Certain actions (usually with heavy consequences) can only be executed by a successful attack: Recommendation: Attacks usually involve higher risks and may require scouting beforehand. It is based off of my recent experience on travian legends 1x speed server. However, an attack (even successful) may inflict harder damage to both attackers and defenders and may provide less profit than using raid. You can do this by sending them, with a few other troops as escort to protect them, to raid a small inactive village. Post was edited 12 times, last by Mercedes (Feb 20th 2017). Always check the Alliance details of a potential target village. You will need to do a bit of maths to multiply up the cost of the fields. Research in Kingdoms is not global to your avatar – you need to research and upgrade units for each village individually as well as unlock buildings. I am going to take the nearest oasis that gives me a double bonus, 25% wood and 25% wheat. Thanks to this guy, my reports page is starting to look fairly busy - you can see how many dead raids he has sent already and there are two more on the way in. GoldAt some point, you will need to decide if you are going to invest any money into your game. Rally Point – reward 2 Gold8. If you are almost full and your hero brings back more resources you could potentially overflow so it may be worth waiting until you are running low before you send him off again. Remember that you have no resource fields. At the moment I'm upgrading the granary. But do take note of the factory buildings that Mercedes advised about as they will give a good bonus. 11:25am and my preferred alliance has also politely turned me down for lack of experience, but this one came with encouragement and a potential offer of advice. Over the next few days, this will be my bible as I will be prioritising all buildings and upgrades according to how many CPs they give me.http://t4.answers.travian.co.u…=answer&aid=102#go2answer Alliances Next I need to consider joining an alliance. Warehouse 1 – reward 24 hours Travian Plus7. Another external website used by a lot of experienced players is kirilloid. Beware though, that they will probably have scouts as well and that these attacks may alert them to your presence. I intend to do this in my cropper to maximise wheat production. Trappers will capture raiders; a successful attack is needed to free the captives. I then need to train three settlers. With that said, having a dual is usually more efficient and better all around if you communicate well. A good alliance won't make it mandatory, but if you are able to use it then it can be a good way of communicating with other players.Village Development. Because I built so many crannies to create CPs, anyone who sends troops to raid my resources will come away with nothing so will probably soon stop. Beginners Protection (BP)You may have noticed a countdown at the bottom left of the screen. Once built, I can look to see which Oases are available in my area. The more villages I have, the more resource production I will make, the more troops I can build. Offensive players are generally, but not always, more active raiders. This can't happen whilst my spawn is still my capital. I will get 500 for completing my residence and already have 959 so I need another 541. I really need to start to upgrade buildings now my fields are done to get some quick increases in CPs. There are other guides that concentrate on a raiding start so I will be extending mine to protect me for as long as possible. This is most effective if you can start the raiding cycle before too many crannies have been built in the target village. If a potential attacker sees the alliance name and skips to another target the deception has worked. I have put together a basic spreadsheet to show which building upgrades will give me the cheapest CPs. This is a report from an other server which shows how easy it is to kill defending troops in an oasis and to steal ithttp://travian-reports.net/us/report/460159be00c. At the moment, I haven't built any traps, but they are a quick and easy to build as defence. Some accounts on 3x speed sometimes have as many as five or six people playing them around the clock. Because Druidriders are cavalry they are much faster than Phalanx which makes them better suited for quick reinforcements. The quickest and most efficient way to do this is with a Farm List. Today I present you some guieds/tips/tricks for Travian Offensive Gaul account. However, troops at this stage won't serve much purpose other than to use up resources that I would rather spend on fields and factories. I took my 50 hero experience and put it three points on resource production and one point on fighting strength to complete another task. Raids are meant strictly to gather bounty, and are much less vicious. Raiding is for profit. I try to keep upgrading my granary and warehouse, so that my granary always hold around 3 times more than my warehouse and is large enough that it won't overflow whilst I am sleeping. If you can raid oases efficiently, it will put you ahead of others and give a nice boost to your Hero. Beware that using an alliance name like this may gain you enemies from that alliance. OasesTaking an oasis will increase resource production. Cranny 7 is not 2145 resources to get 4 culture/day. Another reason for always checking the details of a potential target is that the village may be a second, or subsequent, village for a strong player. Thus attacking an oasis 7 minutes after a first raid has occurred one will mean you can only grab 7% … b) to get easy kills to level up a hero or build attack points. Although I could build fields above level 10 in my spawn village, I won't do that. If this is my first time playing, then looking for a strong alliance will mean that other, more experienced players will be on hand to give me advice and help me develop. TasksOnce the tutorial is complete, you have a set of tasks to work through and a hero on his way back from an adventure. For a large, high activity account this will need to be in the centre and you will need to win the race to get the best cropper first. I will get 500 CPs for completing the Residence, but at this rate it will take me 7 days to build enough CPs to settle my next village which is far too long, so I need to increase this. Jackie Harris did not invent raid cycling. The armies will battle until they have lost a combined 100% of the fighting force, so if one side is losing 75% the other side will be losing 25% and therefore, the loss on both sides are usually smaller. I can prevent this by ensuring that my crannies stay higher than my warehouse and granary. To free troops from traps, I can either let them go from my rally point and rebuild my traps, or my attackers will have to smash them out. A World Wonder Killer account is the most demanding in terms of wheat so needs a high producing 15-cropper capital. Also, if your sitter sends a raid to a big player blindly and you start receiveing big attacks back, a polite message can usually smooth over the creases. All catapults move at the same speed, 3/hour. As I am playing this real time and already know that I have a close competitor within a few squares, I will wait in until my settlers are launched before letting you all know where I am going. If you aren’t buying, you can still follow the process but it will take a bit longer. Dodging (i.e. This is because the number of culture points for fields doesn’t increase until Level 6. From this list I can see that all the best local croppers have been taken. I can't train them yet, once the Residence is complete at Level 10, this page will change to allow me to train them. I've already got some building and will build more before I come out of BP. For now, it's worth having a look at your server to get an idea of the number of players and strength and position of alliances. This guide is for players who have some experience Travian or are new to Travian Version 4. Choosing a Capital I need to find a good position to settle my capital. A successful attack will release the captured troops, including those that have just been captured during the same attack and any troops belonging to a member of the same alliance as the attacker. To complete the raid an oasis task, either send your hero to raid then cancel the attack within 15 seconds, or send him with cages once you have them. If it hadn't, I would have to clear it myself. An offensive army doesn’t need to be big, though the bigger it is, the more likely it is to survive any defence it encounters. Whilst this is running other players are unable to attack you, but also you are unable to attack other players. We have been working on features and functionality to increase or improve strategy Travian . These produce the same number of CPs as all your combined villages produce per day, up to a maximum of 2000 CPs but take longer to run. Heal hero – reward resources12. The higher the level of your City Hall, the quicker the party will complete. Weaker opponent's villages can be kept in check by raiding their resources on a regular basis, with a handful of your troops. The multihunter may ask you for more information, especially if you are complaining about IGMs you have received. As a more experienced player it would be to offer the potential of a strong account that can help support the alliance to win the game. I eventually made the decision to go for a World Wonder Killer account, so will go through the process of building up a cropper capital as well as setting up a village to build an army in, as part of this guide. If you have as many or more scouts than they send, then they won't get a report and they are less likely to attack "blind". Before I can decide where to locate, I need to decide how I want to play and what my focus should be. This type of account needs small but regular attention, unless you are going for a record breaking size, in which case you will also need to raid heavily to help feed your army. A player can defend an oasis by sending reinforcements, the troops use wheat from the village that owns that oasis. To make sure they don’t get picked off again, I need to put on autododge! Probably the most surprising thing about my build so far is how few troops I have built. For Teutons, it’s the clubswinger and paladin. When finally deciding on a place to settle, take a good look around the surrounding area. You should be able to complete 5 adventures before the end of the day. This is quite expensive which is why I have waited until now to build it. Alternatively, you may decide to start to save up for Gold Club. Check your resources. If I was raiding, I would be building Theutate Thunders in my village, but that requires a much higher level of activity than I can currently commit to. UK5,1 Annoying Gaul/CDT, UK5,2 Colt Seavers/Geoffles, Au1,3 Stringfellow/AoW, Au4,2 Spirit/KGB, TKCom2 Stringfellow/xTools, UK3,8 Spirit/Resurge, UK1,10 Tauriel/Havoc, UK1/11 Incognito/Betrayed, UK1/12 Spirit/Betrayed#9 crop UK T3, first in clubbies, #2 attacker, #10 heroYour game don't scare me, I got hit by this. Your resources are earned through raiding. e.g. Instant resource increase! As the server stretches out, I'm now looking at my progress in terms of weeks, rather than days. From here, I can see I should have 2 Level 5 fields and all the rest at level 4 before I build the first level of the flour mil, so am slightly ahead of myself with my build. There are a few good start-up guides for raiders, but not a simple simmers guide for those players who want to build a decent account but don’t have a huge amount of time or money to invest. Wonderful to know these still exist and I'm really heartened by all the offers of help and support I've been given. To do this, I need a City Hall. Travian 4 Roman Start Guide by Steve10. The rest of the day should be spent completing tasks. The tasks want me to take all my resource fields to 5, however, doing that will cost a lot of resources and gain me nothing extra in CPs. I also brought back some Theutate Thunders from an adventure, so rather than them sitting at home eating wheat and getting fat, I want to look at getting them out raiding and bringing in extra resources. When you look at it like this, you see that Embassy 2 (685), Main Building 6 (650), Market 6 (765), Trapper (360), are all better investments in culture after cranny 3. Looking at the third account with a 6-cropper spawn with Level 14 fields made me realise just how badly one was needed! If you aren't happy with the rate you are getting (1:1 minimum) try putting your resources up for sale instead. The easiest way to do this if you don't have many offensive troops is to use cages, then kill off any few remaining animals with your hero. After the first few days, everything now is calming down as the only thing to do today is to upgrade the Residence. 20:15pm and a third alliance has messaged back, again with a polite thanks but no thanks, but an offer to give advice and support to grow to the requirements to join in the future. Raiding a player owned oasis can withdraw a maximum of 10% of the owning village's resources per 10 minutes. Some useful potential farms hide behind the smokescreen of their own alliance name even though they are the only member. Looking good.I look forward to seeing where you settle. Once the villages have been initially raided of all resources they should be treated as a Weaker Opponent. I can't build enough on my own to defend successfully against other players who started the server earlier than me, so at this stage it's better to dodge any incoming attacks. If you can start a conversation, do. TutorialThe first thing to do is work through the tutorial. Once complete, I have just under two days to train my settlers before I will have enough CPs to settle. And finally the one after kills, attacking for the sake of it and just because they can. Added to how late I started this server, I have decided to set this account up to build a World Wonder Killer and therefore am going to look for a 15-cropper with 150% bonus. There are other guides that concentrate on a raiding start so I will be extending mine to protect me for as long as possible. I am now producing a total of 1735 resources every hour from my fields, so it will take me 68 hours, or just under three days to make enough resources to complete these. Try to find one where the travel time there and back will coincide with when you are back online. A couple of hours in and my account is looking like this. One of the two combatting armies will be reduced to zero at the resolution of the attack, and thus this offensive mode should be limited to targets that are meant to be eliminated. I won't need to switch my capital (more on this later) until I am ready to push the fields in my cropper above level 10. This "guide" is aimed at moderate-skill players who want to raid solo on a roman account. I will continue to build in my village to keep this increasing tomorrow, before starting to upgrade my residence. I've picked this particular oasis as it has already been cleared of animals. More on this later. Eventually I decided to join up with lone player who was willing to send me an invitation to his alliance to get the Quest resources. If you are really lucky, you may also bring some home from an adventure. Occasionally, if you decided you picked the wrong oasis, or if you are under heavy attack and unable to protect everything, you may want to relinquish an oasis. Part Two of the Teuton Guide for Travian. An attack is meant to destroy its target. One sensible scouting showing my cranny level is above my warehouse level therefore no further attacks yet.http://travian-reports.net/us/report/452826e25ec A series of pointless 2 mace raids from the same player at fairly regular intervals which keep coming despite them not getting anything suggests to me that this player may be using a bot so I will send a message to the MH to check it out. 3.3 You want to do a raiding start (Gold/No gold) This strategy is quite similar to the two scenarios above. Note that troops in the oasis do not benefit from that village's wall or residence, so farming other player's oases can be a profitable tactic. Activity levels are low to high. Blindly attacking an apparently easy target may result in unwanted attention and could prompt the other opponent to destroy your resource fields and buildings with catapults. Inside my Hero's Mansion I can see that one possible 50% wheat oasis has already been taken. I have sent my settlers to a 15-cropper tile to make into my capital. If you don't have Gold Club then you will need to ensure that you watch your settlers like a hawk until you are able to send them off or send them away out of the village whilst you are off line. Crop-wise speaking, Roman troops provide the best stats for each crop consumed and therefore, Roman is the best tribe in late game (in late game, most resources are abundant except crop). Here is how my village is looking at the end of Day 5. This will take quite a bit of gold as I will need to NPC to build fields fairly regularly. A good offensive account will ensure that the general area is cleared of threats and is also ready to respond to alliance offensive action. It’s always worth trying to get in the best alliance first, and to join I will need an invitation. Post was edited 1 time, last by Mercedes (Mar 18th 2017). 1 Target Readers 2 Preparations 3 Get Started 4 In the Beginners Protection 5 After Beginners Protection 6 Further Objectives The following article provides some advices for newbies only. Raiding Dos :- Keep the higher goal in mind. Parties give you the same number of CPs as your village is currently producing. Unlike common thought, raiding does not reduce bounty. The number of crannies looks alarming, but they are bringing in cheap CPs and can be taken down when needed. That’s it. Another good way to protect yourself is to build lots of scouts. As a brand new player, my most valuable assets would be enthusiasm and a willingness to learn and take advice. You can see the cropfinder tool at the top left of the map. You need to raid often from this village. ... Travian: Starting Guide for Gold Users - Duration: 13:40. At all. Defence. ( I also mentioned my dual in the blurb at the beginning of this guide). To claim an oasis you need a Hero's Mansion at Level 10. If you don't have gold club, then it's a good idea to send them out on long raids while you are offline. If they do this, they will lose 25% of their trapped troops. Activity levels are low to high. This requires the least amount of activity, if you are prepared to allow active members in your alliance to sit your account. The main reason people will want to attack my village will be; a) to raid resources. They also make it harder for attackers to chief your village by reducing the amount that loyalty is lowered when attacked with chiefs. Some players start a village but fail to develop it (for various reasons). This means I can't build them any higher at the moment, either because they are at their maximum level, or because you need to increase storage. To make room for the factories, I have had to take down some of the lower level crannies. I can see in my market that buying resources other than wheat is going to cost me more. The maximum number of CPs you can get is 500. Most alliances like you to have sitters as long as they are from within the alliance, some will insist on it. I need to increase my CPs even further. Don’t have an account yet? To try to lessen the need to NPC and reduce my gold, I can trade wheat in the market place for other resources. When I have built everything I need, including all resource fields to Level 6, I will fill every remaining build slot with Level 3 (upgrading to Level 7) crannies (Note that you need to complete one cranny to Level 10 before you can build more).